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An economics paper that explores trade of virtual money and characters of a MMORPG in highly abstract way.
Making a model where some people can earn living by selling virtual goods, it is shown that middle class benefits from a ban of the trade and that the game degrades to pay-to-win when the videogame company is allowed to sell virtual goods for real money. Never published.
####Purpose of Creation A term-long paper for forth-year economics course Econ 490, UBC.
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