Real Money Trade in Online Videogame Market as a Primary Source of Income. (Economics paper)

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Real Money Trade in Online Videogame Market as a Primary Source of Income.

An economics paper that explores trade of virtual money and characters of a MMORPG in highly abstract way.

Making a model where some people can earn living by selling virtual goods, it is shown that middle class benefits from a ban of the trade and that the game degrades to pay-to-win when the videogame company is allowed to sell virtual goods for real money. Never published.

####Purpose of Creation A term-long paper for forth-year economics course Econ 490, UBC.

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Project Details

Dates: January, 2014 - April 2014

Team Size: solo (supervised by Patrick Francois)

Role: Idea, writing, calculations.

Categories: project paper

Technology: MS Word, Maple

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About

Mikhail Baryshev is a Russian game designer and a programmer.
He holds MSc from UCSC and BA from UBC.

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Email: mikhail@mbaryshev.com