Reap My Soul

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####Reap My Soul A grim game about collecting souls of soldiers on a battlefield.

####Features

  • Custom real-time engine, build from Swing (even animations are coded)
  • Infinite levels (increasing difficulty)
  • Relaxing Zen mode
  • Audio and VO
  • Fact generation
  • Cheat codes

####Purpose of Creation 3 week prototype for UCSC G+PM Masters program. Later, there was an audio upgrade for audio class.

####Code Available upon request.

####3-week Version Video

####Credits View (audio upgrade)

Project Details

Dates: October 2014 (3 weeks)

Team Size: solo

Role: programming, game design

Categories: project game java swing

Technology: Java, Swing

Recent.

About

Mikhail Baryshev is a Russian game designer and a programmer.
He holds MSc from UCSC and BA from UBC.

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Contact

Email: mikhail@mbaryshev.com